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- 1
- Information Technology Key Stages 1 to 4
- Music Key Stages 1 to 4
-
- Childsplay
-
-
- RECORDER
-
-
-
-
- Program Notes
- When you first use the disc - -
-
- place it in your floppy disc drive and type A: and Enter if it
- is the A drive,
- or B: and Enter if it is the B drive.
-
- Then type RECORDER and Enter.
-
- The program will then run from the floppy disc, which you must
- leave in the drive for the whole session. The escape key allows
- you to leave the program while a Menu is on the screen.
-
- Should you wish to install Recorder onto your hard disc it will
- use 600K of disc space.
-
- type INSTALL and Enter.
-
- This copies all files on the floppy disk to a new directory
- called RECMUSIC on your C drive and the program will run without
- further typing. Remove the floppy disk.
-
- When you next run the program from DOS, change to the new
- directory by typing
-
- CD RECMUSIC (Enter) from the C:\
- prompt
-
- and then RECORDER (Enter)
-
- You can run the program from Program Manager in windows. The
- command line for the icon that you set up should be RECORDER.
- The working directory must be C:\RECMUSIC
-
- Special Case
-
- Should your hard disk be anything other than the C drive you will
- need to create a new directory, copy all the files to that
- directory (using COPY *.*), change to the new directory and type
- Recorder.
-
- Problems
-
- If the program fails to find any tunes to load (or any scores for
- the finger tests) you may have omitted to change to the working
- directory before running Recorder. It is NOT sufficient to type
- C:\RECMUSIC\RECORDER while in the root directory for example.
- Instead type CD RECMUSIC and Enter, and then RECORDER and Enter
- as stated above.
-
- We are not aware of any other problems arising, but if they do
- please contact Childsplay on 0435 873594. We also welcome
- constructive comments and suggestions.
-
- A Short Demonstration
-
- When the opening screen appears,
- Press Enter TWICE, and then cursor down, and then the Spacebar
- Sit back and watch!
-
- It's a very simple tune but gives a taste of the what the program
- can do. Watch the holes in the picture of the recorder. Any
- tune that you write can be played back in the same way, showing
- which holes to cover. You can also choose to go through the tune
- one note at a time. Follow the prompts in the message window to
- play it again at a different speed or to step a note at a time.
- If you choose a slow speed you can use function key f1 while the
- tune is playing to return to the opening screen. Press "M" at
- the end of the tune.
-
- The Main Menu
-
- The opening screen is the Main Menu and it shows the major
- activities. Pressing the spacebar will highlight each activity
- in turn. Press the Enter key when you have lit up the activity
- you would like to see. To change to another activity, return to
- the Main Menu first. You can do this directly from most of the
- sub-menus by pressing "M". The program notes that follow
- describe each activity in the order in which they are shown on
- the Main Menu.
-
- Tunes
-
- This is the activity that people enjoy most, especially when they
- venture into writing their own tune. Be prepared to alter it a
- few times to get it to sound right! This has been made as easy
- as possible.
-
- First though, select a tune from the Tunes Menu by using the
- spacebar as before and pressing Enter. The tunes get more
- advanced, introducing additional notes as you go down the list.
- It's a good idea to master each tune before going on to the next.
- When you have selected a tune, you will see all the notes on the
- screen and a Recorder with all the holes black, which means they
- are all open. Select a speed by pressing a number key from 1 to
- 5. The speeds are as follows:
- Speed 1 Largo 40 crotchets per minute
- Speed 2 Adagio 110 " " "
- Speed 3 Andante 140 " " "
- Speed 4 Allegro 170 " " "
- Speed 5 Prestissimo 250 " " "
-
- The selected speed is now shown at the beginning of the tune. If
- you have your recorder with you, get ready and press the
- spacebar. You will be "counted in" by the number of beats in a
- bar so that you can start playing at exactly the right time. For
- each note, cover the holes that the recorder shows in white. If
- this is all too difficult do not despair, just press "P" at the
- end of the tune and then "S" to allow you to step through the
- tune at your own speed, pressing the spacebar for each note. It
- is better to have a friend who will press the bar for you. Using
- the end of the recorder is NOT a good idea.
-
- You may find that even with the right holes covered the recorder
- sounds a little out of tune with the computer. If so then you
- need to use the "Help and Tuning" option from the Main Menu.
-
- At the end of a tune you can press "A" to go directly to the list
- of tunes, or use "M" to go back to the Main Menu. Tunes that are
- listed on the Tunes Menu cannot be altered, but tunes you write
- yourself (and those you load from disc) can be altered as often
- as you like and then saved.
-
- Writing a tune
-
- This activity has been designed as simply as possible for young
- people to use. Deliberately, there are no complications like
- barlines, key signatures or time signatures, and the length of
- tune is kept to a manageable 30 notes. The information typed
- into the computer is enough however to play a very wide range of
- popular tunes if you wish to type them in.
-
- Select "Tunes" from the Main Menu, (or press "A" immediately
- after playing a tune). Highlight "Write or Load a tune" and
- press Enter . Press "W" and a red circle appears, which will
- become the first note you write. Now tell the computer three
- things about the note - at each stage you will see a message
- telling you what to do next:-
- 1. How high it is (move the red circle up or down
- the page),
- then 2. Whether it is a Sharp or Flat or neither (type "S",
- "F" or "N"),
- then 3. The length of the note (type "M", "C" or "Q").
-
- For example, start writing the scale of G major by using the "up"
- cursor key to move the red note up to the second line (which is
- "G") and press "N" (for Natural). The red circle turns black.
- Now select "C" for a crotchet. The first note is now fixed,
- unless you use "U" to undo it.
-
- The red circle now shows you are ready for the next note, so move
- up one position with the cursor key, press "N" and "C" as before.
- Carry on putting in notes, but when you come to the seventh note
- (F) do not press "N" for Natural - use "S" for Sharp instead.
- When you have written 8 notes, press Enter and play what you have
- written. At speeds 1, 2 and 3 you can keep track because each
- note turns red as it is playing. After a few tries you can write
- a scale in about 10 seconds. If you have got it wrong, press "E"
- to edit your scale. If you prefer, you can rub out as many notes
- as you like (starting with the last note) and try again, but the
- undo last note tool can only be used before pressing Enter at the
- end of your tune.
-
- Minims are twice as long as Crotchets which are twice as long as
- quavers. Pressing the "." key, (the full stop) before selecting
- "M" or "C" or "Q" makes the note longer by half as much again.
- This is called a "dotted" note.
-
- Sometimes during writing (or editing) you may try to do something
- the computer rejects, like putting a flat sign in front of bottom
- "C", which is a note the descant recorder cannot play. Another
- example is trying to insert when there are already 30 notes in
- the tune. And if you press Enter (which finishes a tune)
- accidentally before even writing a note, you get a strange
- message.
-
- Editing a Tune
-
- Editing (which means "altering") a tune is as easy as altering a
- sentence with a word processor.
-
- Press "E" for Edit when your tune is on the screen. A purple
- marker appears after the last note.
- Use the cursor keys to move the marker to the note where you need
- an alteration.
- Choose one of the following:-
- 1 If you want to rub out the note altogether then press "D"
- (delete).
- 2 If you want to change the note (maybe to add a sharp, or
- to shorten it) use "C" (change).
- 3 If you want an extra note immediately before the one you
- have marked use "I" (Insert).
-
- When your alterations are finished, press Enter. (You can make
- more changes later). You can play the new version by pressing
- "P" or prepare for saving it on disc by pressing "S". If you
- want to give up and go back to the Main Menu press "A" for abort,
- but you will lose your tune for ever if you do!
-
- The red circle appears if you have typed "C" or "I", so you can
- use it to write the new note. If there is another alteration to
- do, move the marker to the spot and do the alteration as above.
- To add a note at the end of a tune, move the marker past the last
- note and use "I" (Insert). If there are many notes to add you
- will find it easier to complete a tune before changing it.
-
- Saving a Tune
-
- After writing a tune, or editing it, you have the option to save
- it. Press "S", and then a name for the tune. This name must be
- not more than 8 letters. You can use numbers instead of letters,
- like "Tune2", and even spaces are allowed, but only in the
- middle, not at either end. Do not use inverted commas or full
- stops and things like that. This is important to avoid losing
- your tune.
-
- Having typed a name, press Enter. The computer saves the tune
- and you are back at the Main Menu.
-
- Loading a Tune
-
- If you want to see your tune again, (or load a new one from disc)
- select "Tunes" from the Main Menu, select "Write or Load a Tune"
- and type "L". You will see your tune in a list of all the tunes
- that are stored on your disc. Type the name of the tune you want
- - do this carefully because if the computer does not find the
- exact name you will find yourself back at the Main Menu. Some of
- the names have unusual spelling, due to having to keep them to 8
- letters. Do NOT type the DAT at the end, nor the full stop.
- After typing the name press Enter and the tune appears on the
- screen for you to play or alter or save under a different name.
-
- Reading a Note
-
- This activity, selected from the Main Menu, gives practice in
- recognising the written note, and is done in as simple a way as
- possible. The full range of the recorder is covered except
- sharps and flats which would need at least two keystrokes to
- answer. The notes are selected at random with the exception that
- identical consecutive notes are rejected. No child feels too
- discouraged provided he/she answers all 10, because everyone
- eventually finishes with 10 correct answers. Pressing "L" for
- line names displays a well known mnemonic giving the linenames
- from bottom to top. The spaces between are not named, perhaps
- reinforcing the need to know the alphabet.
-
- Help and Tuning
-
- As prompts are provided on all screens, and this booklet is
- available, this help screen simply mentions one or two points to
- remember. The Tuning section is very useful to assist in getting
- a group of recorders to be tuned correctly. Typing "A" gives
- true concert pitch ("A" = 440 per minute) and shows the user
- which holes to cover to play the same note. The pitch of the
- recorder should be adjusted to this using the tuning joint as
- described, and the other joint in the instrument can be twisted
- as described to make the little finger more comfortable. The
- mention of Handel's "A" serves to illustrate that if a recorder
- can be adjusted to it then it is possible for that same recorder
- to be at least a semitone out from the rest of the orchestra!
-
- Learning the notes in order
-
- With very young children it is easy to try to teach them too much
- at a time and so this section gives suggestions as to which notes
- to concentrate on at first. The tunes that are resident within
- the program (as opposed to those on disc) are graded to suit this
- approach. Tunes can be added to the library to give a wider
- choice and to continue the progression if required. There is
- mention of using the chart, which children from 7 upwards find
- quite easy.
-
- Demonstration of all Notes
-
- This shows pictorially how to play every note in the descant
- recorder's range, but is not so readily accessible as the chart.
- The method of displaying the notes on the music sheet reinforces
- the fact that the "shape" of each octave is identical.
-
- The Finger Chart
-
- This chart is easily accessed from the Main Menu and again shows
- the complete range of the instrument. Some players prefer to see
- it as they view the recorder, i.e. with the thumb at the bottom
- of the picture. Pressing "U" changes it to the view observed
- from the other end. "U" again returns it to the players view.
- The top line gives the first octave, the second line the second,
- as colour coded on the screen. The use of the thumbnail for
- "pinched" notes is shown also.
-
- Two Families
-
- Apart from being a tribute to Carl Dolmetsch, the author of
- memorable Recorder literature and teaching material, this section
- allows the range of each member of the recorder family to be
- heard by pressing the keys indicated. It also serves to explain
- the justified confusion in many minds as to how music is written
- for such a group.
-
- Finger Tests
-
- Selecting this activity from the Main Menu presents a Menu which
- at first looks familiar, but the activities are all to do with
- testing knowledge and storing the test results. As instructed on
- the screen, select an activity by using the spacebar to move the
- highlight, then press Enter.
-
- Test Your Skill
-
- Enter your name (up to 15 letters), then say whether you want to
- be tested in one octave or two, then say whether you want the
- sound to be on or off. You will now need to answer ten
- questions. If you don't know the answer, look carefully at which
- fingers are used in each hand and press "H". This shows you the
- finger chart. Find which note uses the fingers shown in the
- question. This is easy if you take your time. Then press "M" to
- move back to the question, which you can now answer. When you
- get an answer wrong, the screen remains until you press Space, so
- you can study the fingering again.
-
- Although the test is timed, you get more points for a right
- answer than you lose if you take half a minute to answer. You
- will see that the number beside "Help given" will increase each
- time you look at the chart, but this only counts as one point off
- your final score.
- Show or Print Scores
-
- Select this option to see all scores for the present session,
- which can include scores loaded in from a previous session. Up
- to 25 scores can be in memory at once, with all details of name,
- difficulty correct answers, how much help was needed and the time
- taken. If you would like a printout, check the printer is on
- line and has paper. If in doubt, say "N" to a printout and then
- select "Save Scores for this session". Then go back to obtaining
- a printout.
-
- Load Previous Scores
-
- If there are scores in memory when you select this option, you
- are asked if you would like to save them, because loading scores
- will erase those in memory. You are shown a list of score files
- that the computer finds on your disc. Type the one you want
- carefully, without putting ".TST" at the end. Press Enter and
- the scores are shown on the screen, either for a printout or for
- you to add to by doing more tests, bearing in mind that 25 is the
- maximum number you can have at a time.
-
- Cancel Scores for this session
-
- If you would like a clean score sheet, perhaps because you would
- rather people didn't know your score, select this option. You
- will be warned that ALL scores in memory will be lost, not just
- one!
-
- In time, your disc will have a lot of score files on it, perhaps
- too many to find your way through. No facility is provided in
- the program to delete them in case someone silly does it by
- mistake. So a "Wizard" will have to be found who can delete old,
- unwanted .TST files from the DOS prompt in the usual way.
-
- The Scoring Explained
-
- The "Total Score" shown on the score sheet is an assessment of
- performance taking into account the difficulty levels chosen
- (including whether the sound is on or off which is the method
- some children with a good sense of pitch use to get the right
- answer). All the various allowances are listed.
-
- Finished with Tests
-
- This takes you back to the Main Menu, but only if all scores have
- been saved.
-
- Printed and published by Childsplay Software, "Port Reeve", East
- Street, Mayfield, East Sussex. TN20 6TZ
-
-